Once again, we are privileged to talk to another up-and-coming game developer.
This time we had the honor of interviewing Ralph Quito, creator of Townian (www.townian.com), a new strategy game similar to Tribal Wars, but with his own very unique twist.
Congratulations on releasing Townian! How long did it take you from start to finish?
Townian is based on an open source game script called Devana. I studied the script so that I can make custom modifications such as in design and function. I took me around 3 months studying the Devana script, and took me 2 months to fixed all bug and redesigned it. I also added some new functions such as the incentive system, referral system, forum for alliance, tax computation, dispatching of units, premium memberships, premium items etc.
What was the hardest part of developing the game?
Well, actually, familiarizing the script is the hardest part of it since you need to study the structure of it. Looking and fixing bugs is also a hard part in developing it. Designing the layout was also tough since it uses different css method.
Did you have to make any major changes or adjustments after the Beta test ended?
Yes, I had to adjust how population works. I’ve changed the population computation structure because it has so many conflict in computing tax, high score ranking, dispatching of units, and returning back units.
Do you have any additions or modifications planned for Townian?
Yes, I’m planning to add a hero system like Travian (but a unique one) and also add business system such as in the erepublik game. I want to make an all in one game, incorporating the best features of other games!
Your game has a very unique feature where your players can actually earn money by playing! Can you explain a bit how that works?
Yes, by this I will motivate players to login everyday in the game, its not really a big reward for those who play the game, Ill just gonna share some of the site’s revenue. Players can exchange their excess resources into real money and that makes us different than other browser games.
This time we had the honor of interviewing Ralph Quito, creator of T…